It also didn't hurt that Going Commando boasts the series' largest arsenal, so you have plenty of toys to tinker around with and great fights to put them to the test. The Impossible Challenge, for example, put you up against 60 waves of enemies, which definitely isn't easy to do. It's also this challenging gameplay aspect that made the final boss of Going Commando such a big disappointment.
For a game that prided itself in giving players a challenge, Going Commando introduced an underwhelming final villain. The boss had a simple move set that's made worse with a bad ending. It also gave the duo their first serious conflict as they end up uncovering more about their pasts, which eventually led to A Crack in Time more on this later on. While Tools of Destruction didn't have the expansive arsenal of Going Commando, it did feature more challenging combat encounters. It forced you to think on your feet and dodge enemy bullets while also knowing when to retaliate as you had to conserve your ammo and learn to use the right weapons to overcome specific enemies.
Speaking of Going Commando, it definitely seemed like Insomniac Games learned from it with Tools of Destruction as it had the hardest final boss in the entire series. In terms of weapon selection, animation, and sound design, Up Your Arsenal was proof that the third time is the proverbial charm.
As you might already know by now, they are classic that remains just as good today as they were when they were first released. However, what Up Your Arsenal did was pave the way for the other ways. What made Up Your Arsenal even more memorable was that it introduced the mad scientist known as Dr.
Nefarious, who has since become the main villain of the series. Nefarious' showing in Up Your Arsenal was the perfect outing. It showcased just how cartooney he was and how serious he is about his plans on turning all organic life into mechanic robots like him. On top of this, Up Your Arsenal also introduced other series staples such as the Starship Phoenix, VR training, the Qwark vid-comics, and the unique open areas that players could explore using flying ships and vehicles that made countless hours of good ol' arcadey fun.
A follow-up to A Crack in Time, the PS5-exclusive title introduced new arcs and followed up on the present narrative of the series. It also gave audiences their first taste of a new playable character in years with Rivet, whose witty charm was the highlight of the entire game.
As a bonus, Rift Apart represents the series' best-looking outing yet as it took full advantage of the power of the PlayStation 5 by giving certain environments unprecedented levels of detail.
A Crack in Time represents the franchise at its peak. Even though it's been more than a decade since it was first released, A Crack in Time has aged well due to its engrossing narrative and open-world structure that feels like it belongs with some of today's best open-world titles. We'll intentionally keep the story of A Crack in Time vague to encourage you to see it through yourself.
This adds a whole new layer of verticality that creates room for crazy shortcuts and clever maneuvering, making it some of the best racing the series has to offer. Clank can even play basketball, battle in a demolition derby arena, do little puzzles with his Gadgebots, and fly through space in an on-the-rails shooter. Firearms are poorly balanced, most environments are unimaginative, and the level design is unnecessarily claustrophobic.
However, Size Matters ends on a good note with an exciting final boss who was tough-as-nails to defeat. The ability to jump between Gravity Boot platforms adds an exciting layer of mobility, while the new Grav-Tether makes for fun puzzles and new ways to explore a level.
The expanded weapon trees are exciting; pushing to reveal mystery nodes by unlocking those around them gives players more incentive to build their arsenal. However, Into the Nexus is almost entirely devoid of new weaponry. Although the Netherbeast is great, the rest of the arsenal is overly familiar, and even the never-before-seen firearms have new coats of paints on familiar mechanics. There are also only four planets in the game, with one of them being a swamp environment where players collect key items to sell to the smuggler.
This is almost identical to the one present in Tools of Destruction, which made this area feel redundant. The arena content is basic, too, offering minimal challenge and gimmicks that are a bit too familiar. It features iconic areas from the original game with occasional twists to fit trends that became commonplace for the series over the years. Although most of the arsenal is unoriginal, additions like the Pixelizer essentially just a shotgun that turns enemies into bit sprites and the Proton Drum an area of effect weapon that constantly shocks enemies to the core are great fun.
The game also features Clank-based puzzles that are far more enjoyable than those in the original game. However, the story is uninspired. Ratchet is ruined as a character, now a mindless fanboy with almost no identifiable goals or interests. In the original game, both Ratchet and Clank often bantered, constantly finding issues with the other as they had different objectives.
Sadly the experience becomes a little disjointed with some less imaginative and pace-breaking segments taking control of Ratchet and Quark. Both are very solid, with gravity-manipulating and space-pirate flavouring respectively, and delivering exactly what the series does best. The only drawback, of course, is their length.
Still, as stopgaps between bigger games in the series, they do an exemplary job. I go back and forth on this one. Released to coincide with the movie adaptation remember that?
The one that started it all. It also brought 2D gameplay to the series for the first time. Quest for Booty is one of the only games in the series to not include Clank. The game's plot involves searching for the missing robot, and the typical gameplay of the franchise is also changed based on his absence.
A collection of the original three games, the original trilogy is finally at P 60FPS. It also features a rather impressive stereoscopic 3D mode. The collection also brought back the multiplayer mode from Up Your Arsenal, including the online modes supported by PlayStation Network.
This version expands the worlds of the original game with new areas and missions. The game brings back Dr. Nefarious, a beloved villain by fans of the franchise. The story and player's perspective alternate between Ratchet and Clank, the two perspectives also have unique gameplay from one another.
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