How much multiplayer mass effect 3




















Join Sign In. Post Tweet Email. Follow Us. Share Facebook Post. Twitter Tweet. Email Email. Comment Comment. Products In This Article. And if so, what does that mean for Mass Effect 3's Galaxy at War system? Will that even be a feature? I also start to wonder if there's much demand for it to return, if anyone's still playing it today, and if it's even as good as I remember it being.

With all this in mind, I came to a decision: I'm going to jump right back into the multiplayer mode in , and see for myself. As you may already know, the multiplayer mode in Mass Effect 3 works in much the same way as any horde mode you may have come across. Fighting off waves of enemies, you're often also tasked with different objectives like taking out a particular set of foes, or hacking into a system, before holding out at an extraction point after defeating so many enemy waves.

Filling the space boots of an N7 operative, you can play as your preferred class just as you can in the main campaign; from the biotic specialist Adepts to the gun-toting Soldiers, and everything in between.

Organised by tiers of difficulty, you join matches and level up to add more powers to your skillset. The mode isn't just tacked onto the game for the sake of it, though. It also ties into the main campaign. In Mass Effect 3, a system known as Galaxy at War is introduced, where you can manage your resources to better prepare for the big final showdown against the Reapers, measured by your Galatic Readiness Rating.

One of the easiest ways to increase your Readiness Rating is through the multiplayer mode that was only featured in the last game of the trilogy. There were also some now-removed apps I never personally tried out - Mass Effect: Datapad and Mass Effect: Infiltrator - that could also help boost your level. Each location you can jump into in multiplayer matches will raise your Readiness Rating in each of the systems on your galaxy map. I often think back on the multiplayer mode so fondly because it helped stretch out my time with the final game.

When I first fell for Mass Effect, I fell hard. View source. History Talk Do you like this video? Play Sound. Firebase Dagger. Firebase Ghost. Firebase Giant.

Firebase Glacier. Firebase Reactor. Firebase White. Firebase Hydra. Firebase Condor. Firebase Goddess. Firebase Jade. Firebase London. Firebase Rio. Firebase Vancouver. Firebase Dagger Sandstorm.

Firebase Ghost Acid Rain. Firebase Giant Night. Firebase Glacier Seeker Swarm. Firebase Reactor Meltdown. Firebase White Whiteout. With the aforementioned DLC, however, the stain of this controversy was slowly worn away. For such a contentious addition, Mass Effect 3 's multiplayer mode itself is remarkably unremarkable: a squad-based horde mode where up to four players, as various classes and characters, team up to kill waves of AI enemies.

There are 11 waves in total during a standard match, and the third, sixth and tenth waves have additional mandatory objectives in exchange for extra in-game currency.

The final wave is the extraction phase, wherein players must get to a specific area of the map before a two-minute timer reaches zero. Though players can customize their weapons and characters, most of their options are unlocked via random packs; Mass Effect 3 contained one of gaming's earliest loot box mechanics, but it's perhaps one of the best examples of such a system. It's relatively easy to earn enough in-game currency to afford crates with high chances at top-tier loot, and playing it now only emphasizes how much fairer it feels than most modern gacha mechanics.



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